Three games to light up your 4th

The founding of a nation is pretty significant and well worth getting excited about. The best way to display said excitement is, of course, with massive, colorful airborne explosions, a.k.a. fireworks. Tomorrow night, towns across the USA will be putting on fireworks displays, big and small -- but why should you have to wait for it to get dark? The games you'll find after the break will let you get all explode-y from the comfort of your living room, without the charred mess and frantic 911 call. So, put on your favorite patriotic tune (it's "The Stars & Stripes Forever" for us) and make with the clicking!
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WRUP: If America hadn't gained independence edition

Prithee, I hope this letter finds thee well. Our distance makes my heart yearn for you, like an A misses Zed. I spend my days contemplating napkins and seeing the colour of your eyes in the tweed jackets of the commoners walking by. The hours are long here in The Colonies. Bennington tells me that, at Her Majesty's University of New Yorkshire, they are on the verge of perfecting a machine that allows one to play games through the telly. Imagine that! To have such a magnificent device in 2009 would be ever so pip-pip hooray in passing the time. I plan to put on my finest wig tomorrow and travel there to experience their first "video game" for this device. What sport are you participating in currently?
Humbly yours,
Sir Robin Woolcott Ellington Spencer of Covington Crossing, Virginia
20 2K Games titles available in one convenient Steam pack
Steam is offering an incredible deal on 20 of 2K Games' hottest titles in the 2K Huge Games Pack. Featuring well-known titles such as Bioshock and Civilization IV, the package is a steal at $53.99. In fact, that's only a few dollars more than that bunk Bioshock bundle, so if you've got the extra dough laying around and want some new games to play, we suggest you check this deal out.
[Thanks to everyone who sent this in!]
[Thanks to everyone who sent this in!]
Mega64 dies of dysentery in Oregon Trail
Those lovable scamps from Mega64 are at it again, bringing their own brand of humor to everyone's favorite river-fording, axle-busting game, Oregon Trail. We won't try to break down the comedy of this latest vignette, but will instead offer that everyone in this video is crazy for not trading bacon. Seriously, who doesn't like bacon? Robots?
Head past the break to catch the troupe's latest.
[Thanks, Chris!]
Head past the break to catch the troupe's latest.
[Thanks, Chris!]
Valve: Steam sales even boost retail games
Worried that those pesky digital shelves are going to put your local brick-and-mortar out of business in the next few weeks? Worry not, friends, as Valve's Doug Lombardi is here to put all your worries to bed. Talking to GamesIndustry.biz, Lombardi claimed that "free weekend" sales on Steam (among others) actually help to bolster sales at physical retail locations as well as online.
"Recently we've seen data that shows Left 4 Dead free weekends increase the sales of Left 4 Dead on Steam, at retail and on the Xbox 360, which we would never have guessed could have happened, but it's just that word of mouth," says Lombardi. Furthermore, he waves off talk of bad blood between Valve and GameStop over the developer's Steam service, saying, "We spent more money at GameStop in the US promoting Left 4 Dead than we did at any other chain ... we sold more copies of Left 4 Dead at Gamestop than we did at any other chain ... for us, whichever cash register you want to pay at, that's fine." Not that it matters to GameStop anyway, given the lack of a threat posed for at least another five years, right?
"Recently we've seen data that shows Left 4 Dead free weekends increase the sales of Left 4 Dead on Steam, at retail and on the Xbox 360, which we would never have guessed could have happened, but it's just that word of mouth," says Lombardi. Furthermore, he waves off talk of bad blood between Valve and GameStop over the developer's Steam service, saying, "We spent more money at GameStop in the US promoting Left 4 Dead than we did at any other chain ... we sold more copies of Left 4 Dead at Gamestop than we did at any other chain ... for us, whichever cash register you want to pay at, that's fine." Not that it matters to GameStop anyway, given the lack of a threat posed for at least another five years, right?
Sony patents more motion tech, uses everyday objects
We'd be lying if we didn't say we're a bit worried about the future of gaming controllers. Between the Nintendo's MotionPlus, Microsoft's Project Natal and Sony's ... erm ... motion thing, our precious game pads get more and more antique looking every day. And according to a recent patent filed by Sony that Siliconera found, our precious controllers have one more thing to fear: everyday objects.
That's right, friends -- in the future, we could be using our real-life keys to open doors, our swords to slice up fools, and our guns (not outside of the US) to shoot up the screen "accidentally." The patent shows off a PlayStation Eye-based system that can recognize 3D objects and use them in-game based on various actions taken by the player -- something Microsoft claims it's Natal is also capable of doing. Various household items will be affected in different ways, the example given being a U-shaped object that, when turned upwards, becomes a sword, versus a U-shaped block when facing downwards (think Halo's Covenant Energy Sword). Apparently the system is able to scan a whole mess of objects and store them in a databank for future use. Like so much future tech we've seen recently, we're taking this one with a full truckload of salt until we get some face time.
That's right, friends -- in the future, we could be using our real-life keys to open doors, our swords to slice up fools, and our guns (not outside of the US) to shoot up the screen "accidentally." The patent shows off a PlayStation Eye-based system that can recognize 3D objects and use them in-game based on various actions taken by the player -- something Microsoft claims it's Natal is also capable of doing. Various household items will be affected in different ways, the example given being a U-shaped object that, when turned upwards, becomes a sword, versus a U-shaped block when facing downwards (think Halo's Covenant Energy Sword). Apparently the system is able to scan a whole mess of objects and store them in a databank for future use. Like so much future tech we've seen recently, we're taking this one with a full truckload of salt until we get some face time.
Visceral explains the controls of Dead Space Extraction
The footage showcased in the latest dev diary highlights some of the best visuals we've seen on Wii so far. One of the co-op segments highlighted in the video combines puzzle-solving and monster-blasting in a rather smartly designed (and terrifying) way. Even worse, the two players will have to switch off during the puzzle as enemies continue to jump in. With so many clever ideas being thrown about, Extraction may have a shot at making us all scream in terror.
Guitar Hero: World Tour gets punk rock DLC injection
Break out those tattered jeans and torn up flannel, because Guitar Hero: World Tour is getting a new DLC pack for the punk in all of us. Dubbed the Epitaph Punk-O-Rama Track Pack, the download features three tunes from three separate well-known Epitaph artists. It may be a bit more on the mainstream side of punk, but they're good tracks nonetheless.
Here's what you'll get (440
XBL / $5.49 PSN):
Here's what you'll get (440
XBL / $5.49 PSN):- "21st Century Digital Boy" by Bad Religion ($1.99 PSN / 200 Wii Points)
- "Linoleum" by NOFX ($1.99 PSN / 200 Wii Points)
- "Ruby Soho" by Rancid ($1.99 PSN / 200 Wii Points)
Interview: Valve's Doug Lombardi

Valve's PR overlord, Doug Lombardi, answered our burning Left 4 Dead 2 questions at a recent event in London. We discuss PS3 development, the new cast and clarify some of the game's features, so read on.
Laughs. Stay tuned! No news on that today.
Worth a try! What's the real deal with PS3 development? At the end of last year you seemed quite up on the idea and then nothing since then.
We're still up on the idea. The thing that we've come to the conclusion on is that we've got to get some PS3 developers at Valve. We always look at everything as if we were customers of our products -- what would we want and what would we expect? If you look at The Orange Box -- PC: 96 on Metacritic, 360: 96 on Metacritic, PS3 like... 84 or something. And then you look at Left 4 Dead, I think it was 89 or 90 on both platforms.
Continued after the break.
Telltale engine doesn't support PlayStation ... yet
Telltale has been churning out some fantastic adventure games as of late. The team responsible for Sam & Max, Strong Bad's Cool Game for Attractive People and Wallace & Gromit has found its games on both WiiWare and Xbox Live Arcade. But why no love for the PlayStation Network? It's "easy," explains Dave Grossman to The Guardian. "Our engine doesn't run on the PlayStation yet."
We'd like to think that the developers are working on making the engine that powers these games fully multi-platform. We don't see why Telltale couldn't handle the PS3, especially considering the success found by the folks behind Penny Arcade Adventures.
We'd like to think that the developers are working on making the engine that powers these games fully multi-platform. We don't see why Telltale couldn't handle the PS3, especially considering the success found by the folks behind Penny Arcade Adventures.
Rumor: Skate 3 in the works
Apparently EA is working on a sequel to Skate 2, if the Epicly Trife twitter is to be believed. Epicly Trife (NSFW) is a site dedicated to skating, and its twitter account said the following: "I just got told 'tonight we gotta celebrate,' one of the bro's got offered to be in SKATE 3." By no means a confirmation, we're still excited, as Skate 2 was not only a great sequel, but pretty much the best skating sim around. Plus, it's much easier to get up after falling down four flights of stairs in a video game, as gravity is a much more harsh mistress in real life.
We've put in word to EA for comment, but with almost everyone taking the day off today, don't hold your breath for a response. We sure aren't.
[Via Kotaku]
We've put in word to EA for comment, but with almost everyone taking the day off today, don't hold your breath for a response. We sure aren't.
[Via Kotaku]
Advocacy FAIL: L4D2 pre-order sales double of original, says Valve
For all the talk of petitions and boycotts over Left 4 Dead 2's sooner-than-expected release, the game doesn't seem to be suffering much. A Valve representative tells Eurogamer that pre-orders for the sequel are currently double that of the original's pre-order figures from the same time last year . Although that sounds impressive, it's possible to see some spin in there -- Left 4 Dead didn't really have its big coming-out party until E3 2008, which technically wouldn't occur for another two weeks from now. Couple that with general sequel buzz and you might have your inflated pre-order figure.
Nitpicks aside, Valve has already stated that it plans to continue supporting Left 4 Dead with more content. The company expects to announce more DLC near the end of summer and has expressed that people will understand the big L4D picture within a year. Assuming it hasn't announced Left 4 Dead 3 by then, of course.
Nitpicks aside, Valve has already stated that it plans to continue supporting Left 4 Dead with more content. The company expects to announce more DLC near the end of summer and has expressed that people will understand the big L4D picture within a year. Assuming it hasn't announced Left 4 Dead 3 by then, of course.
Analyst: 2 more GTA IV episodes on the way, GTA V by fiscal 2011
Do you want more Grand Theft Auto? Well, that's what Todd Mitchell, analyst for Kaufman Bros. Equity Research wants. Nay, expects! Speaking to GI.biz, Mitchell stated that he's anticipating two more downloadable GTA IV episodes to launch after The Ballad of Gay Tony. "It's been indicated to me that would be the case," he said. Additionally, with Microsoft's exclusivity deal covering only two episodes, these DLC add-ons may also appear on PS3.
In addition to new GTA IV episodes, the analyst believes GTA V will debut some time in the 2011 fiscal year. The only reason it wasn't announced or teased in any way during E3, he believes, is "Rockstar's track record with delivering on time."
The most curious of statements Mitchell made was regarding the possibility of a new Grand Theft Auto hitting the PlayStation 2 system. No, you read that right. He believes a PS2 port of the PSP port of the formerly DS-exclusive Chinatown Wars may hit the aging Sony system, although he admits he's not too "confident" about that prediction. Pachter, eat your heart out.
In addition to new GTA IV episodes, the analyst believes GTA V will debut some time in the 2011 fiscal year. The only reason it wasn't announced or teased in any way during E3, he believes, is "Rockstar's track record with delivering on time."
The most curious of statements Mitchell made was regarding the possibility of a new Grand Theft Auto hitting the PlayStation 2 system. No, you read that right. He believes a PS2 port of the PSP port of the formerly DS-exclusive Chinatown Wars may hit the aging Sony system, although he admits he's not too "confident" about that prediction. Pachter, eat your heart out.
Activision explains DJ Hero pricing, says game offers 'tremendous value'
(click to Afrika Bambaataa-size)
The retailer pricing of DJ Hero found recently -- $120 bucks! -- has some folks wondering why Activision may have upped the price for its usual game-plus-peripheral combo. The company has offered an
...
Sorry, we nodded off there for a minute. Between the $250 for The Beatles: Rock Band and another $120 for Tony Hawk: Ride, we're up late a lot, worrying about affording all these plastic game controllers -- and a bigger house to put them all in.
Gallery: DJ Hero
Trine dev: Project is 'a big mess'
To be clear, Frozenbyte spokesman Joel Kinnunen wasn't saying that the company's fantasy action platformer itself is a mess, but everything surrounding it -- like price point disparity between regions and territories -- has become quite the kerfuffle.
The problem, apparently, is that Trine started life as PC game before migrating to PSN and (maybe) XBLA. While that may be good for getting the game to as many people as possible, it's not ideal for a game launch.
"Trine as a project is a big mess," Kinnunen said, "as opposed to Trine as a game, which is pretty sweet. Ultimately it's the game part that really matters and helps us sleep at night, though."
The problem, apparently, is that Trine started life as PC game before migrating to PSN and (maybe) XBLA. While that may be good for getting the game to as many people as possible, it's not ideal for a game launch.
"Trine as a project is a big mess," Kinnunen said, "as opposed to Trine as a game, which is pretty sweet. Ultimately it's the game part that really matters and helps us sleep at night, though."
























